Tutorials/Creating Addons/Creating a Skin Pack

To make a skin pack, set "type" in the manifest to "skin_pack" as the default pack type is "resources".

Skins
"skins": [ {      "localization_name": "Skin1", "geometry": "geometry.humanoid.customSlim", "texture": "Skin1.png", "type": "free/paid/null" };      "localization_name": "Skin2", "geometry": "geometry.humanoid.custom", "texture": "Skin2.png", "type": "free/paid/null" };      "localization_name": "Skin3", "geometry": "geometry.thatMatchesGeometryFromGeometry.json", "texture": "Skin3.png", "cape": "cape.png", "type": "free/paid/null" }  ]   "serialize_name": "exampleSkinPack", "localization_name": "exampleSkinPack", } }} Note that the skin localisation names can be whatever you like so long as they are in camelCase. Also note that geometries must be either geometry.humanoid, geometry.humanoid.custom or geometry.humanoid.customSlim if there is no. Create a folder called texts and add as many existent Minecraft languages as you like with a syntax of:
 * 1) Add as many  entity skins as you want making sure you have enough memory on your device.
 * 2) Create a new json file called skins and type the following: {{Document Code
 * dir =pack
 * name=skins
 * ext =json
 * cont={

